2.4 Your First Task Script¶
This section covers the video “Setting Up A Local Test Server and Your First Task Script” by mcmonkey.
The beginning part of the video contains outdated information. You should not be downloading or using Craftbukkit. Instead, use the latest Spigot builds. You can find out more about obtaining a Spigot JAR at https://www.spigotmc.org/wiki/buildtools/.
We’ve been using task scripts in every example by now. To run a task script from in-game, you can run the command
run TASK_SCRIPT_NAME. Now what you need to know is how they work.
Consider the following script:
1 2 3 4
myscript: type: task script: - narrate "Hello world!"
We know that
myscript is the script’s container name. Therefore, all of the indented lines underneath “
are part of the same script. From there, we can tell that the script container type of
indicated by “
type: task”. For a brief explanation on script container names and types, refer to Section 1.3.
This leaves us with one last thing. The
script section and all of the lines that start with a dash
- . What are
they, and how do they work?
For task scripts, the
script section is the section that contains all of the script that Denizen should run. Each
line that starts with a
- is a Denizen command. Each command is run in the order that they are written in.
Consider the following example:
1 2 3 4 5
myscript: type: task script: - narrate "This should be the first thing you see." - narrate "And this shall be the second thing you see."
When you load this script to your server and run it in-game using
/ex run myscript, you will see those two lines
printed to your chat. The image below shows the expected result:
As you can see, the script runs every command in order. This is true for every type of Denizen script, not just task scripts. So don’t worry about a script suddenly running all of the commands in a script section in a completely random order. That should never happen, ever. Very heavy emphasis on never.
Now we know everything that’s in a task script. Great! But, despite covering all of this, there is one thing we didn’t really cover up until now. What is a task script?
Quite simply, task scripts are just script containers with script in it. There is no way for a task script to run
automatically. This is why you had to use
/ex run TASK_SCRIPT_NAME to run the contents of each task script while
in-game. The script command equivalent is
- run TASK_SCRIPT_NAME.
To illustrate how useful task scripts are, let’s come up with a situation where not having task scripts would be painful. Imagine having to do something in Denizen, and multiple scripts require a certain segment of script to be used over and over again. Our first solution is to copy and paste the same 20 lines of script over and over again.
Now, imagine that you find out that the lines of script you copied and pasted has a bug in it. In order to fully fix the issue, you will need to find every line where you had copied and pasted those 20 lines of script. Now that’s just unnecessary effort.
Task scripts make it so that instead of copying and pasting multiple lines of script, we only ever have to copy and paste one line of script without losing any functionality. If there is a bug in the script, you will only ever need to edit the task script once and your issue is resolved. Nice, easy, and simple!
Task scripts will be one of the most fundamental parts of your scripting experience. Apart from just being a useful script container that reduces script redundancy, they can also serve as ways to improve readability and build an arsenal of tools that will help you in your scripting adventures.
Of course, you won’t be able to get by just task scripts alone. There’s still so much more to learn!